Using Skylith
In shortUse Skylith to play, keep your progress and share it. Don't try to break it or get in other players' way.
Skylith is a card game. The service exists so you can play it, keep your progress, and share it with other players — use it for that.
Don't attempt to disrupt the service, probe its internals, or interfere with other players' sessions.
This Is a Development Build
In shortFeatures can change and progress can be reset while the game is being built. A purchase that goes missing is never part of that.
Skylith is being built in the open. Features appear, change and disappear, and progress may be reset when the way it is stored changes. None of that is a fault — it is what a development build is.
Some things are sold already (Section 3). A purchase that goes missing is a fault, not part of a development build.
Skyth, Packs and Relics
In shortSkyth is earned or bought, has no value outside the game, and can't be cashed out or traded. Packs are random with their odds shown, and a delivered purchase is final unless your local law says otherwise.
Skyth is the game's currency. You earn it by playing, up to a daily limit, and you can buy it in the Shop's Treasury. It is spent on card packs and relics.
Payments are taken by Stripe, who handle your card details; we never see them (Privacy Policy, Section 4). Every purchase is listed in Settings → Billing.
Skyth has no value outside Skylith. It can't be exchanged for money, sent to another player or moved to another account, and neither can anything it buys.
Card packs are random. The odds are shown in the Shop beside the packs, and the bigger packs guarantee a better last card. What a pack holds is decided on our server when you buy it, never on your device.
A purchase is final once it has been delivered, except where the law where you live gives you a right to a refund.
Trading between players isn't open yet. The Market stays sealed until it is, and these terms will say how it works before it opens.
Your Account
In shortOne account each, and you're responsible for it. Your @handle is permanent; your display name can change once every 30 days.
One account per player. You're responsible for what happens on yours — keep your sign-in to yourself.
Your @handle is permanent. It is chosen once, it cannot be changed, and it is not released even if you delete your account — a freed handle is an impersonation waiting to happen.
Your display name is yours to change, once every 30 days. The limit exists so the name above a leaderboard score still means something an hour later.
Handles, display names, bios and avatars are public. Your email address is never shown to other players (Privacy Policy, Section 2).
Some accounts belong to the people who build and run Skylith, and are marked with their staff rank: Developer, Admin or Moderator. Developers and Admins aren't limited by Skyth, so they can test the game, and an Admin can never trade.
Your Saves
In shortUp to three saves. Losing a fight on Hardcore deletes that save, and a sold card is gone from every save.
You can keep up to three saves. Each has its own world and its own progress. Cards from packs and the daily spin, and the named characters you recruit, belong to your account and are in every save except a Hardcore one, which starts with a single card of its own.
On Hardcore, losing a fight ends the run and deletes that save. It cannot be brought back, by you or by us.
Selling a card removes it from your collection, in every save, for good. You get Skyth for it, and you can never sell your last card.
Part of each save (the world it was played in, and where you stood) is kept in the browser you played on rather than with us. Clearing that browser's data for the site clears it.
Fair Play
In shortCheating, exploits and rank manipulation can cost you your account.
Cheating, exploiting, and leaderboard manipulation break the game for everyone and can cost you your account. The Community Guidelines spell out the spirit of it.
Card statistics are game rules, not your data — they are set by us and cannot be written by a client. Attempting to change them is not a bug report.
Leaving, and Being Asked to Leave
In shortPause any time, or delete: deletion waits seven days and can be cancelled until then. We can disable an account that breaks the rules.
You can pause your account or delete it from Settings → Account. Pausing is reversible at any time. Deletion waits seven days and can be cancelled from the sign-in screen for every one of them; after that it is permanent and cannot be undone by anyone, including us.
We can disable an account that breaks these terms or the Community Guidelines. That is a separate thing from pausing your own account, and it is not something you can lift yourself.
What deletion removes, and the one thing it deliberately leaves behind, is set out in the Privacy Policy, Section 7.
Changes to These Terms
In shortEvery change is dated in the revision history, and the current text is the one that applies.
These terms will change as Skylith grows. Every change is recorded in the revision history below, with its date — the current text is always the one that binds.
Contact
In shortWrite to support@skylith.io.
Questions about these terms, your account or a purchase: support@skylith.io.